The Fall of Avalon

Another summation post
This feels so pointless

The players dealt with a devilish incursion at Fort Kare, discovered hidden ancient secrets beneath a monastery in the mountains, and prevented the return of the Herald of Farplane Entities best left unspoken.

The game ends with the party heading toward the trading town Hub at the base of the Northshore Mountain range.

Story So Far
Play Catchup

Since the last post by Luathin, several things have happened.

The group managed to clear out a plague scare in Grovewood, even after they were treated like dead weight by the Dryads. With a cure in hand, their Captors were much more friendly and allowed them to travel through their forest unhindered. Liara chose to stay behind with her people and actively take up the role she sought to avoid.

Heading North, the group passed through Fort Carpenter on their way to Faeralon in Pinehill. There they learned that the elves werent sending away trade, but a small subset of elves called the Oloree were. There they confronted them and found out about strange goings on in their ancestral burial grounds. As it happened they found more of the horrid plagued creatures and a Mad Shade from their past: One of the conspirators of the war! They cleared it out and plundered the alchemy lab before leaving. During the battle, however, Keesha lost her armour to a Rust Monster.

When they returned to the Oloree, they were given thanks and cryptic warnings of the future before heading back to town. There the party fractured as Keesha decided to return home, waiting behind only to replace her armour and Luathin disappeared in the night. Thankfully past friends Vassal and Darrik appeared to fill in the gaps.

With the party back to full strength, they headed northwest toward Fort Kare on their way to the monastery in Freehold.

Fawkes still follows them, but his presence has not been felt since the town. Then again, perhaps that is the point.

Luathin Tianach's Journal - Entry 2

It’s been a while, we’re in the jungle now as part of our grand plan to solve all that ails Avalon. Minotaurs. Big scary ones and some not-actually-so-much-scary-as-polite-and-well-liked ones. Anyways. We found some ancient ruin thingies and have been having a grand old time!

There were these cube things with runes on them. Then there were these multi-layered elevators and lots of hidden doors and we carried cubes from pillar to pillar, making sure that we got everything in the right order. Stanislaw the Cube held up very well and I was very proud of him!

Luathin Tianach's Journal - Entry #1

We were in the village of Hajim, over on the eastern side of the continent, helping out some nice scholar-type fellow. Seemed very enthusiastic about words and things. We nabbed some book for him and he was quite happy about it all.

So there we were, sleeping the peaceful sleep of the innocent, and we got woken by the tree-girl saying that she’d heard some noises out near the storehouses. We went to look and there were some goblins stealing some food! Naturally they ran. We chased. I was fantastic! I mean BLAM! BOOM! I totally hit six goblins with one ball of the wibbly stuff! Avandra’s grace fell on me that night.

We captured a bunch of them and the rest were so awed by my prowess that they fled in terror. The others helped, of course. We were all very impressive. Found some tunnels, just like in the war. These ones weren’t finished though. A little strange, but nothing overly sinister.

Anyway. We got the prisoners back to the village and talked to the friendly one. He said that Gweebong had escaped with half the food that was stolen. We talked the innkeeper’s wife into letting them be billeted in an upstairs room. The next morning the whole town got together to discuss the fate of the goblins. We convinced them, rather well I feel, to give peace a chance by making a bargain with the goblin tribe to pay them in food or money for labor and work done. Scary guy speaks quite well for a scary guy. Made some really good points about how the war is over and how it isn’t like the goblins harmed anyone’s children or hurt anyone at all, actually. They decided in favour of making the deal so we set off to talk to the tribe.

Turns out Blibblewang is the chief’s son. Figures really. Anyway, the chief asked that we go and retrieve the food for him so that they can return it to the village. We might be expecting a fight on our hands through. Wobblesprok is apparently very headstrong and quite talented in combat…

Welcome to your Adventure Log!
A blog for your campaign

Every campaign gets an Adventure Log, a blog for your adventures!

While the wiki is great for organizing your campaign world, it’s not the best way to chronicle your adventures. For that purpose, you need a blog!

The Adventure Log will allow you to chronologically order the happenings of your campaign. It serves as the record of what has passed. After each gaming session, come to the Adventure Log and write up what happened. In time, it will grow into a great story!

Best of all, each Adventure Log post is also a wiki page! You can link back and forth with your wiki, characters, and so forth as you wish.

One final tip: Before you jump in and try to write up the entire history for your campaign, take a deep breath. Rather than spending days writing and getting exhausted, I would suggest writing a quick “Story So Far” with only a summary. Then, get back to gaming! Grow your Adventure Log over time, rather than all at once.


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